Host

Leading a discovery phase and validating product fit for an event planning app

Party Planning Made Simple

Host was an app idea inspired to to make party planning simpler and more engaging. It would allow planners to streamline efforts for their next gathering and keep everything organized. For this project, my client was looking for help conducting a discovery phase to confirm if there was interest in the market for the app and build out a prototype to test with potential users. I was responsible for user research, UX & UI for this project.

The main takeaways for me on this project were how to embrace iterative design and how to account for multiple user types with differing needs and tasks. Although the app didn’t end up moving past the discovery phase due to resourcing, it was a valuable exploration project for me and I continue to leverage learnings from my time working on it.

Design Goals

  • Design first app iteration

  • Validate priority features

  • Test prototype with users

  • Build design system

Business Goals

  • Validate product need

  • Establish product direction

  • Confirm user expectations

Key Design Elements

  • Create & Customize Party

  • Track RSVPs

  • Explore Feed

  • Organize Lists

User Problem

From planning menus to tracking RSVPs, hosting a social gathering can be a lot of work to organize and can take away from the fun of getting together.

Understanding The Environment & Potential Users

To set the framework for my research process and establish context, I considered the following questions. Based on these questions, I decided on a mix of goals and UX research methods that would best fit this project’s situation.

  • What stage is the product in? Product Discovery (no prior research or design completed)

  • Do I want to uncover how people feel or how they behave? To ensure I was designing the “right product”, I mainly wanted to focus on how users feel. After validation of product need, I can look at how users behave through usability testing.

  • Do I need quantitative or qualitative data? A mix of both. Qualitative data will uncover user pain points and quantitative data will help drive prioritization.

Research Goals

  • Learn how hosts currently plan parties and social gatherings

  • Discover pain points and problems of party and social gathering hosts

  • Highlight features that would excite or assist users on the Host app

  • Understand what other party/social gathering planning apps are offering and what’s trending in the industry

Methodologies

  • Primary: User Interviews & Surveys

  • Secondary: Competitive Analysis and Community Conversations

“When you can host and delegate well it makes everyone enjoy it more and helps people feel useful”

Delegating food and supplies takes effort but is worthwhile.

Research Insights

“Scheduling is a barrier and syncing everything for the party can take a long time”

Syncing with guests is slow and challenging.

“To be a good host, you have to make attendees feel at home which often means catering to different palettes”

Curating a menu that meets dietary restrictions & preferences is very important to hosts (and guests).

Exploring User Stories & Priorities

Taking research as a starting point, I aimed to define more clearly how the Host app could benefit both host and guest users. Through these definition exercises, my goal was to communicate who our users are, what their pain points are, and how our potential features might help them. At this point, my client and I collaborated on creating a prioritized list of features to make sure we had a roadmap ahead.

STORYBOARDs
personas
PRODUCT ROADMAP

Visualizing the New App Map

After understanding more on our users and which features we would be prioritizing, I was able to create an app map that would outline the initial sections of the app. This app map would serve as the overall landscape that would later be validated by individual user flows.

APP MAP

Creating an Engaging User Experience

After defining the overall app ecosystem, it was time to create user flows and wireframes for both types of users to outline how they would complete their main actions of the app. Although there was a lot of content to design, for our first user test I wanted to be strategic and focus first on the most foundational aspects of the app.

  • create a party (host)

  • invite guests (host)

  • explore party planning resources and ideas (host)

  • join a party (guest)

  • send RSVP (guest)

guest Flow
Host flow
Mid-fi WIREFRAMES

Creating the Visual Identity

Throughout the project, I had also been working on creating the Host visual identity. We knew we wanted the brand to be fun and welcoming, just as a host imagines their ideal gathering. In combination with fun, we also wanted the brand to have a bit of retro feeling to it, so you’ll see some 70s inspired colors as well.

brand GUIDE
UI Kit

First Impressions, Pain Points & Opportunities

    • Test ease of navigating through the app (how does it feel?)

    • Confirm benefit to users (does it solve a problem?)

    • Learn what the top areas of interest are within the app (what excites users?)

    • Explore ways to improve the app structure, layout, and content (how can it be improved?)

    • Observe any areas of confusion, hesitation or difficulty (what might hold them back from using it?)

    • Confirmed need/purpose

    • High level good usability

    • Details and features available

    • Users understood patterns

    • Users liked setup of the to-do list

    • Sign-up list hard to find

    • Expectation on invite timing

    • Menu location confusion

    • Confusion with swipe

    • Chat less beneficial than other features

    • Content Previews

    • Further customization

    • More details on party/guest

    • To-do list enhancements

    • Further UI refinement

With wireframes and a prototype created, I then set to test the initial designs and get feedback from users. I utilized an affinity map to cluster findings and communicate test results.

Affinity Map

Iterating on Designs

From usability testing, I was able to highlight the confusion points and areas of improvement for initial designs. There was a clear need for more education and communication throughout the app as well as switching some interaction elements to make more sense for users.

High-Priority Revisions

  • Enhance the onboarding process by adding a guided tour

  • Add more visibility, education, and communication for sign-ups

  • Place more emphasis on polls and photo sharing

  • Embed inviting guests within the party creation process

  • Replace swipe on list items with tap/click to feel more natural


The Value of a Discovery Phase

This project (during 2020-2021) hit home for me as someone who was beyond excited to spend more quality time with friends and family post covid. Hosting a get-together can be a lot of work, but with the help of this app I was hoping that it could take an ounce of the stress away to get to the real purpose of getting together: connecting and having fun.

Although the app didn’t come to fruition and launch, I’m proud of my ability to oversee the full discovery phase from research to prototyping and think it was an important reminder of how valuable it is to get user feedback before introducing an idea to market.